Scale the background image to fill the Screen
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | // ask the director for the visible window size // specifically, it return visible size of the OpenGL view in points Size visibleSize = Director::getInstance()->getVisibleSize(); // returns visible origin of the OpenGL view in points. Point origin = Director::getInstance()->getVisibleOrigin(); // create background image from png auto bgImage = Sprite::create( "HelloWorld.png" ); // position the sprite on the center of the screen bgImage->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add background image at z-position = -1, bottom of all // the z-position value is relative to parent this ->addChild(bgImage, -1); // calculate the scaling factor to fill the screen size float rX = visibleSize.width / bgImage->getContentSize().width; float rY = visibleSize.height / bgImage->getContentSize().height; // set the scaling factor to the background image bgImage->setScaleX(rX); bgImage->setScaleY(rY); |
No comments:
Post a Comment